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Sean-Paul Manning

Art Direction / Strategy / Leadership

BUILDER

I am many things but at my core I am a builder. I love building strong and healthy teams as well as the visions I lead them towards. I enjoy solving complex systems and building something novel and original. My career in game development has afforded me many opportunities to exercise these skills along with an abundance of failures to help hone and strengthen my dull edges. I will forever look forward to opportunities where I can get my hands dirty in the pursuit of creating something exceptional for gamers.

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Seekers of Skyveil

I had the honor and privilege of joining the Elodie team in 2021. As the Studio Art Director for Seekers of Skyveil (previously Project Skies), Elodie’s debut game and new IP, I lead the Art, Narrative, and Audio while shaping its world, characters, and environments. I establish artist workflows, creative strategy, and best practices, bridging artistic vision with product goals, including cosmetics, marketing, and branding. I manage a multi-discipline team, overseeing hiring, outsourcing, contracts, and asset integration. With deep Unreal Engine 5 expertise, I provide hands-on support across all artistic workflows. Above all I am proud of the culture and spirit I was able to cultivate with this team and I feel blessed to have been but a small part of the beautiful game we made together.

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Art Direction @ Riot

During my time at Riot I had the privilege of being the Sr Director of Art Direction for League of Legends and previously Art Director for Core Gameplay where I provided art direction and stakeholder feedback on the following Champion projects and accompanying campaigns. 

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Past Projects

Some examples of previous work from my time at other studios.

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